Textures/Materials
Difuse |
Difuse layer is for the objects material that gives it colour
Specular |
Specular layer determines how much light is reflected - black is matt and won't reflect much light and white will reflect light making it glossy
Bump |
Usind the NVIDIA tool for the bump map.
Gnerates the illusion of a 3D texture
White goes in black goes out
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