Level Creation
Initial Ideas/Roughs
Elements, temples, spirits, emphasis on shape and colour meaning/representations
Mix of West and Eastern culture/designs
Tales of Symphonia and Zelda OoT have always been my favourite games - I wanted to create a temple inspired by the two
Over grown fountain with glowing plant life |
Over grown look - thriving powerful environment untouched by human civilisation
To emphasise the earth spirit theme the temple would most likely be underground. For plants to survive I implemented the phosphorescent vegetaion from Tales of Xillia's 'Fenmont' level
'Fenmont' encouraged me to research Solar Punk designs and environments
One of my favourite levels - the colours are gorgeous |
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