Wednesday, 27 April 2016

3DS max - First Project (Concepts)

Concepts
Initial idea - the room would consist of lots of light, green and yellow to give the impression of vitality

Plant life
Glowing plants will provide light for the level

Native American dream catcher inspired











East/West blend focusing on china's Temple of Heaven and Native American patterns

Floor tiles - dream catcher pattern also to reflect scales as well as perhaps roots relating to the Earth/natural theme *
Wyvern mural designs based on Native American animal
paintings and Japanese Mon symbols














I made the level with my characters Sparrow and Kunic in mind, thus made the temple his shrine
Earth also represents the body/heart in some cultures so I kept that in mind to create more temples based on other elements and body parts


The three legged crow represents the Sun in Chinese mythology and guidance in Shinto as a messanger from heaven

I liked the use of shapes/patterns and the colours in their prints, the colours are rich and earthy but stand out. Many cave/wall paintings are a reddish paint - the colour may add to emphasise age in the level 








 
* The idea was to have different temples reflect a dragon/wyvern like characteristic, the tiled floor of the Earth temple for example, Earth being the body, would represent the scales, the lack of openings and the pillars to in a way stand as the chest/ribcage.




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