Friday, 6 May 2016

3DS Max - Second Project (wrapping/finished)

Mapping and Textures
 
Wrapping the cockpit took the longest - I hadn't properly modelled it with the edge method and with little time left I ended up manipulating a sphere shape instead and used bevel/extrude a lot to add shape definition

Now looking back on it I feel I could have tried to make the blue consistent all over


The colours looked a little more consistent after the finished model had been rendered however the cockpit was still a richer blue





 

 Some of the assets such as the ring on the nose didn't appear to well and some of the textures scratches looked out of place


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